The game has many versions, in the original version two suspects, Mr. A and Mr B, are arrested by the police. The police have insufficient evidence for a conviction, and, having separated the prisoners, visit each of them to offer the same deal. If one testifies for the prosecution against the other (defects) and the other remains silent (cooperates), the defector goes free and the silent accomplice receives the full 20-year sentence. If both remain silent, both prisoners are sentenced to only one year in jail for a minor charge (maybe as careless driving). If each betrays the other, each receives a fifteen-year sentence (25% deduction in appreciation for your cooperation.). Each prisoner must choose to betray the other or to remain silent. Each one is assured that the other would not know about the betrayal before the end of the investigation. How should the prisoners act?
The "game" can be summarized in the following table:
Mr. B | ||||||||||
Mr. A |
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Ostensibly, there is no dilemma - each player must choose to keep quiet and thus ensure the minimum sentence of one year they may reap even one-third for good behavior and Hop! they are out. To understand the dilemma try to understand what was happening in the head of one of the prisoners say Mr. A.
When he thinks to himself what to choose he is trying to predict what Mr. B will select
"If Mr. B will keep quiet so it is better for me to talk - so I'll be free. If Mr. B will will speak - of course it's better for me to talk and i will not get the maximum punishment."
It seems that for every choice Mr. B will make, Mr. A will talk. This game is of course symmetric, so there is no difference between what Mr. B would think and will select to speak.
Thus, the game that seems quite simple becomes complicated and surprising, both choose to speak (defect) and they both ends in prison for many years.
The truth is that this result is completely expected. People drowned is not altruistic and when deciding on his best interests is usually prefer himself over his partner. (Of course there are exceptions such as parents and children, good friends etc.) Mr. A and Mr. B naturally thought of personal welfare which made them decide to speak and sit in jail for years.
Experts explain the unwanted results in that both games we lack knowledge of what the other chooses.
Of course, if they could talk they would agree to keep quiet and pass the year imprisonment as mutual assistance and appreciation for the other cooperation. But when one does not know what the other chooses, he can only guess and we have already saw the result of that.
This game like many others lighten many situation in our lives, in reality.
For example, if you ask a favor from your colleague you have reasonably good chance that he would be happy to help you. It is sometimes surprising what people can do for others, stay more time at work, another effort to help a friend with their homework (even though you have already been finished), indeed, the world is beautiful.
However, when I try to cross a busy intersection every time I re surprised that people are not willing to slow their speed even for a moment and allow me to cross. The irony is, they might be exactly the same peoples, those who helped you at work, stay another hour and sacrificed leisure or rest to help you overcome the obstacle. Now, they will not even slow down and let you pass.
So what happened here anyway? How can we explain the difference in people's behavior at the different situations?
The Prisoner's Dilemma explains it this way:
When the game is iterative, it is likely that people will cooperate, but if you play once, people tend to do best for themselves.
colleague work together those it's likely that if you made a favor to someone he will be happy to return you back, after all, you see each other almost every day. Your friend knows you and you good is important to him.
However, crossing the intersection is "one time game", it is not likely to meet again the man that give or not give you a pass those the expected result will be passing by you... or as in the Prisoner's Dilemma - defects.
People cooperate (most of the time) where the game has many iterations.
When people cooperate, the world seem to be a better place.